Programme: Erasmus+
Key Action: Learning Mobility of Individuals
Action Type: Youth mobility
Project number: 2020-1-IT03-KA105-018363
Duration: 2020-2022
Project Description:
The aim of Power of Games project is to empower and give youth workers frameworks and space to create and practice high quality educational games that address social inclusion among youth. During the main activity participants will be given the opportunity to be trained as game-architects and facilitators of educational games through experiential and non-formal learning.
Our objectives are to:
-Explore Educational Games as a powerful methodology with broad potential from the experiential, pedagogical and social point of view, to youth workers directly working with young people at risk of social exclusion.
-Provide youth workers with practical skills in designing, implementing and facilitating Educational Games adapted to their work with young people at risk of social exclusion aiming at their social inclusion and empowerment.
-Create a set of high quality educational games on inclusion and social topics in the frame of nonformal education and experiential learning.
-Apply the knowledge and skills acquired by participants by developing and facilitating educational games in their organisations during the Local Action Phase, having a direct impact on youth at risk of social exclusion.
-Develop the “Educational Games For Social Inclusion” compilation booklet, compiling the Inclusive Educational Games created and tested by the participants, and share it with organisations and youth workers working for the empowerment and social inclusion of youth at risk of facing social exclusion, including youth from any other background.
-Initiate an international network of youth organisations working on social inclusion and empowerment of youth with the focus on using Educational Games in their work.
The working methods used are from a non-formal education approach and include input sessions, experience-exchange sessions, reflection-groups, team-building sessions, open space technology, discussions, role-plays, simulation exercises and work with cases, among others. They will provide an
effective group communication and will allow all participants to fulfill their expectations and needs through a progressive and valuable inter-cultural learning experience.
This project has an impact on the youth workers taking part in it, as it enriches their toolbox of resources as well as it allows them to create new inclusive educational games in the future. That will also impact our partner organisations in the long term, envisioning future local workshops and international projects in which educational games are used to address any topic of interest. Playing as a source of learning moments, that’s what we want to develop and spread.
Lead Partner:
Euro-Mediterranean Music Academy for Peace- Italy
Project Partners: